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Results of the ProActive competition for Spanish Comenius teachers









ProActive has organized a competition for rewarding the best game-based learning (GBL) scenarios created by teachers and trainers in the context of the project. The aim of the competition is to encourage creativity of educators working in Lifelong Learning sub-programs. The winners will have the chance to participate in the final ProActive conference - Games and Creativity in Education and Training (GACET'11) which will take place in Rome on the 17 and 18th of November, 2011. The reward includes travel, stays and entrance to the conference.

The jury is composed of members of the ProActive consortium who evaluate the creativity of the game created and the educational scenario it is embedded in. Each partner of the project decides on the winners within the pilot sites it is responsible for. The following criteria are considered:

- Learning aspects: Does the scenario answer to a clear learning objective? Is the game adapted to the specific students’ profile? Is it likely that the scenario will result in good learning?
- Gaming aspects: Does the game engage the player? Are the game’s rules clear and consistent throughout the whole game? Is the challenge in the game appropriate? Does the game provide entertainment to the user?
› Technical aspects: Is the game easy to use? How appropriate are the graphics for the target group? Can the game be used in different contexts without the need of complex modifications?

The Future Learning team has announced the winners for the Spanish Comenius teachers. Among the 13 games created, there are four winners:

- "El torque sagrado" (the holy torc), an adventure game created with the editor e-Adventure, in which primary school students can learn about the local culture of Galicia. Created by Jose Carlos Casales Regueiro, Ángeles Castro Zaera, Javier Díaz López, Carmen Fernández Rodríguez, Elena Gómez Álvarez, Fernando Moreno González, Ramón Segade Vilela and Loreto Vázquez Rodríguez.
- "Negociación colectiva" (collective negotiation) consists in a multi-player role playing game created with the EUTOPIA platform, in which students in professional training can debate and negotiate so to learn about management in organizations; by José Manuel Villasuso and Carlos Ramos Regueira
- "Masked vinyl" is a game created with the editor e-Adventure, in which students can visit the history of Rock music by discovering bands and artists. By Ramon Pavia.
- "El viaje de Alicia" (Alicia’s trip) is a point and click game created with the editor e-Adventure, in which students can learn about the history of the A Coruña city. By Sonia Vivero, Pilar Martínez and Agapito Muñiz.

All GBL scenarios created within the project will be available through a common database.

Congratulations to all participants, and see you in Rome!