GACET’11 is a refereed scientific conference acting as a forum for scientists, teachers / trainers, and practitioners to present their latest research, results, ideas and developments on games and learning. The focus will be on the use of educational games in creative teaching methodologies. The conference is organized by two projects funded by the European Commission (Lifelong Learning Programme), ProActive — Fostering Teachers’ Creativity through Game-Based Learning, and T3 — Teaching Teach Technology.

The conference proceedings are available at:

Pictures from the event

General information

- Conference dates: November 17-18, 2011
- Place: Rome, Spazio Europa
- Organisers: Sapienza University of Roma - University of Barcelona - National Research Council - Institute of Cognitive Sciences and Technologies - University of Naples

The ProActive project

ProActive aims to foster creativity and support flexibility of educators working in Lifelong Learning (LLL) sub-programmes. Through a constructivist approach, the project is creating learning contexts in which teachers of Comenius, Erasmus and Leonardo programmes can apply creativity in designing their own GBL scenarios by using digital tools. Within training workshops, teachers will use two game editors in designing their learning activities: a free of charge 3D virtual environment allowing collaborative interaction of the learners; and an Open Source framework for implementing 2D user-centered adaptable scenarios. The project si being applied in 18 pilot sites covering different areas and levels in four countries (Spain, Italy, UK and Romania).
For more information about the ProActive project, visit

The T3 project

T3 goal is to develop and validate an innovative teaching program to promote the use of advanced learning technology by university teaching staff; secondary school teachers; trainers involved in VET. Key features of the program will include: theoretical classes discussing the features and advantages of the new technologies; practical workshops, in which learners (university teaching staff, teachers and trainers) simulate learning sessions and familiarize with technologies; project work, in which learners will prepare learning projects for use in their own classes, implement the project, and evaluate the results; joint assessment of the results by participants in the program.
For more information about the T3 project, visit