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Game-based Learning (GBL) Print E-mail

 

PROACTIVE approach is based on innovative use of game-based technology in learning. In previous research it has been demonstrated that games have positive influence on learners´ motivation and interest. This is especially true for certain at-risk school groups.

We will use a game-based approach, which has demonstrated to provoke active learner involvement through exploration, experimentation, competition and group collaboration.
PROACTIVE directly addresses educators' creativity in learning by introducing game-based scenario design, by increased visualization and challenged thinking. The consortium will study the impact of such tools on both teachers and trainers' pedagogical creativity. Furthermore, games promote active learner involvement through exploration, experimentation, competition and cooperation, key aspects of the entrepreneurial spirit. The tools are freely available during and after the project ends.

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ProActive approach is based on innovative use of game-based technology in learning. In previous research it has been demonstrated that games have positive influence on learners´ motivation and interest. This is especially true for certain at-risk school groups.

woman in front of computerWe will use a game-based approach, which has demonstrated to provoke active learner involvement through exploration, experimentation, competition and group collaboration.

ProActive directly addresses educators' creativity in learning by introducing game-based scenario design, by increased visualization and challenged thinking. The consortium will study the impact of such tools on both teachers and trainers' pedagogical creativity. Furthermore, games promote active learner involvement through exploration, experimentation, competition and cooperation, key aspects of the entrepreneurial spirit. The tools are freely available during and after the project ends.

Last Updated on Wednesday, 04 May 2011 09:30
 
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