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PROACTIVE mainly tackles creativity mediated by game-based learning. PROACTIVE objective is to boost teachers’ creativity and through ICT tools to stimulate novel learning and teaching strategies. It is based on embedding creativity into active learning approaches, such as creative problem solving, discovery, learning by doing, experiential learning, critical thinking, with teachers co-designing 2D or 3D learning games.
In 2009, the European Year of Creativity and Innovation aimed to raise awareness of the importance of creativity and innovation for personal, social and economic development. The initiative addresses a wide spectrum of related themes such as fostering artistic and other forms of creativity through pre-school, primary and secondary education including vocational streams, as well as non-formal and informal education, ICT as media for creative self-expression, and promoting innovation as the route to sustainable development.
According to the Manifesto “European Ambassadors for Creativity and Innovation” , “to be creative means to imagine something that didn’t exist before and to look for new solutions and forms”. Moreover, as stated in the Official Journal of the European Union , “all levels of education and training can contribute to creativity and innovation in a lifelong learning perspective: the early stages of education concentrating on motivation, learning to learn skills and other key competences, and subsequent stages focusing on more specific skills and the creation, development and application of new knowledge and ideas”.
In this context, and in order to develop a framework for fostering creative lifelong learning experiences, this section aims at defining the concept of creativity, as embedded in lifelong learning settings. It will first define the concept of creativity, and apply it to teaching / learning contexts. Afterwards, it will be seen how ICT can enhance creativity, and how game-based scenarios can foster creative practices.

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ProActive mainly tackles creativity mediated by game-based learning. ProActive objective is to boost teachers’ creativity and through ICT tools to stimulate novel learning and teaching strategies. It is based on embedding creativity into active learning approaches, such as creative problem solving, discovery, learning by doing, experiential learning, critical thinking, with teachers co-designing 2D or 3D learning games.

EU_Cterativity_Year_2009_logoIn 2009, the European Year of Creativity and Innovation aimed to raise awareness of the importance of creativity and innovation for personal, social and economic development. The initiative addresses a wide spectrum of related themes such as fostering artistic and other forms of creativity through pre-school, primary and secondary education including vocational streams, as well as non-formal and informal education, ICT as media for creative self-expression, and promoting innovation as the route to sustainable development.

According to the Manifesto “European Ambassadors for Creativity and Innovation”, “to be creative means to imagine something that didn’t exist before and to look for new solutions and forms”. Moreover, as stated in the Official Journal of the European Union , “all levels of education and training can contribute to creativity and innovation in a lifelong learning perspective: the early stages of education concentrating on motivation, learning to learn skills and other key competences, and subsequent stages focusing on more specific skills and the creation, development and application of new knowledge and ideas”.

In this context, and in order to develop a framework for fostering creative lifelong learning experiences, this section aims at defining the concept of creativity, as embedded in lifelong learning settings. It will first define the concept of creativity, and apply it to teaching / learning contexts. Afterwards, it will be seen how ICT can enhance creativity, and how game-based scenarios can foster creative practices.

Last Updated on Thursday, 16 December 2010 11:42
 
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