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The results of the teacher competitions were released Print E-mail

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ProActive has decided on the most creative GBL scenarios. Congratulations to all designers!

ProActive has organized a competition for rewarding the best game-based learning scenarios. The aim of the competition was to encourage creativity of educators working in Lifelong Learning sub-programs. The winners will have the chance to participate in the final ProActive conference (GACET’11 - Game and Creativity in Education and Training) which will be held in Rome on November 17-18, 2011.

Among all participants, the jury has chosen winners according to the following criteria:

› Learning aspects: Does the scenario answer to a clear learning objective? Is the game adapted to the specific students’ profile?

› Gaming aspects: Does the game engage the player? Are the game’s rules clear and consistent throughout the whole game?

› Technical aspects: Is the game easy to use? How appropriate are the graphics for the target group?

All the games will be made available in the following months through the ProActive repository.


Among the 13 games created, there are four winners:

- "El torque sagrado" (the holy torc), an adventure game in which primary school students can learn about the local culture of Galicia. Game designers: Jose Carlos Casales Regueiro, Ángeles Castro Zaera, Javier Díaz López, Carmen Fernández Rodríguez, Elena Gómez Álvarez, Fernando Moreno González, Ramón Segade Vilela and Loreto Vázquez Rodríguez, teachers of the CEIP dos Brozos (Galicia).

- "Negociación colectiva" (collective negotiation), a multi-player role playing game in which students in professional training can debate and negotiate so to learn about management in organizations. Game designers: José Manuel Villasuso and Carlos Ramos Regueira, from the IES de Sabón (Galicia).

- "Masked vinyl", a point and clic game in which students can visit the history of Rock music by discovering bands and artists. Game designer: Ramon Pavia, from the CEIP Joan Longueras (Catalonia).

- "El viaje de Alicia" (Alicia’s trip), a point and click game in which students can learn about the history of the A Coruña city. Game designers: Sonia Vivero, Pilar Martínez and Agapito Muñiz, from the IES de Sabón (Galicia).

Among the 9 games created in Romanian pilot sites, there are three winners:

- Hardware components, an e-Adventure game in which learners have to find out what the necessary hardware components are for a personal computer and to assemble its own PC. It was created in order to help students enrolled for ECDL certification, first module: Basic concepts of ICT. Game designer: Ovidiu Moldovan.

- Connectivity Troubleshooting, an e-Adventure game in which the student plays the role of network administrator and learns how to solve a connectivity troubleshooting. This game can successfully be used in CISCO - CCNA curricula in the course. Game designer: Sorin Bogriceanu.

- Photoshop, a point and click game in which learners can enter in the Photoshop world and to learn about this editor’s functionalities. This game was created in order to help students enrolled in Photoshop course, in the first part of the course. Game designer: Cosmin Georgescu.

- “The House of Cain”, a package for the vocational market designed through e-Adventure. It aims to equip students with the basic skills, knowledge and understanding they will require to become forensic scientists. In it users have to deal with a murder scene, ensuring that they have the right equipment to gather and analyse evidence. Game designers: John Whittaker and Crystal Summerfield.

- “Get Talking”, an e-Adventure game designed to help parents who have difficult relationships with their teenage children to work through problems and start talking again. Game designers: Ian Findlay, Andy Simons, Anna Trebufilo, from the Tower Hamlets Parents' Advisory Group.

Four winners have been selected by the DPPSS team:

- “Processo per mobbing” (Trial for mobbing), a simulation of a trial for mobbing in which every participants play a role (judge, lawyer, injured party, defense) to learn about Scoial Science and law. Game designer: Marina Antonella D’Amato from the I.T.C. Petrocchi (Palombara Sabina – Rome).

- “Scatch the surface!”, a quiz during which players (11 years students) should answer to the questions and do exercises with growing difficulty about science and mathematics subjects, collecting scores. Game designer: Annamaria Di Nocera.

- “Proactive agency”, a EUTOPIA game aiming to teach high school students about commercial arts and advertising. The players should create an advertising campaign following the instructions provided. Game designer: Maria Cipriano from the “I.I.S. Sarandì” (Rome), an institute for professional education in the field of industry and craft.

- “Concorso per ambasciatori” (competition for ambassadors), a EUTOPIA game in which primary school students are candidates for the competition for ambassadors advertised by the ONU. Game designer: Carla Bertolini Ro Ferrarese (Ferrara) is a primary school

Furthermore, three winners have been selected by the UNINA team:

- “Deus ex machina”, a game aiming to train doctors and medical students to choose and presctipt handicap supports for people who may need them within their school environment. Game designer: Silvio Pagliara from the CAAP - Ausilioteca.

- “COPI – Community of Philisophical Inquiry”, a game which aims to train young teachers in group dynamics. Game designer: Maura Striano, from the Dipartimento di Teorie e Metodi per le Scienze Umane e Sociali.

- “Laboratory of Iconologic Analysis", a game aiming to help communication students to familiarize with specific analysis methodologies of the images through the group sharing and experimentation. Game designer: Ilaria Anzoise from the Università della Basilicata.


Last Updated on Monday, 12 September 2011 09:37
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