Install.txt Basic usage: copy the DLL file in the ImageJ directory. Copy the CLASS files in a plugin's directory. The Coreco DLL's that came with the Bandit-II must be somewhere the system can find them (the Coreco and Sapera installation takes care of this). Two configuration files, Bandit.cca and Bandit.cvi must be present in the ImageJ directory. The default provided in this package set the board to the standard CCIR (Europe) acquisition parameters. You should replace them if you use a different standard. Upon restarting ImageJ, there will be a new plugin, called GrabVideo, which will attempt to display live video from your Bandit frame grabber. If you succeed, you will notice that the refresh rate is less than real time, but it is decent. From the live-display window, you may select a region of interest, and adjust brightness-contrast (including the option to highlight saturated pixels) before either launching the acquisition or grabbing individual frames. In the acquisition window you will select the number of frames and the delay between frames. Choose a delay of 1 frame for real time video. Since the Bandit-II used DMA for memory transfer, full frame at a video rate can be achieved up to the available system memory. The structure of the native interface is basically the same as the original JNIAkiz. There are a few extra functions due to the development of a more user friendly interface. In porting to Windows, there are a few minor changes regarding type definitions, and the implementation of a timer (millisecond) using the Windows MultiMedia library (WINMM.LIB must be a part of your project. This file lives around your windows/system directory). You also need the files from the Coreco library (corapi.lib, and related header files) to compile the project. The main changes concern the use of a different frame grabber than the Scion LG-3 of the original JNIAkiz. This results in changes in the initialization process and in the way the code tests for new frames and transfers them to system memory.