{"id":9892,"date":"2024-03-06T08:48:13","date_gmt":"2024-03-06T08:48:13","guid":{"rendered":"https:\/\/www.ub.edu\/artsoundscapes\/?p=9892"},"modified":"2024-04-02T08:39:03","modified_gmt":"2024-04-02T08:39:03","slug":"brian-katz-seminar","status":"publish","type":"post","link":"https:\/\/www.ub.edu\/artsoundscapes\/brian-katz-seminar\/","title":{"rendered":"Brian Katz &#8211; Experimental virtual archaeological acoustics: bringing together physical, computer and social science researchers"},"content":{"rendered":"<p>[et_pb_section fb_built=\u00bb1&#8243; _builder_version=\u00bb4.9.3&#8243; _module_preset=\u00bbdefault\u00bb custom_margin=\u00bb-16px||||false|false\u00bb][et_pb_row _builder_version=\u00bb4.9.3&#8243; _module_preset=\u00bbdefault\u00bb min_height=\u00bb89.6px\u00bb custom_margin=\u00bb-58px||||false|false\u00bb custom_padding=\u00bb21px|||||\u00bb][et_pb_column type=\u00bb4_4&#8243; _builder_version=\u00bb4.9.3&#8243; _module_preset=\u00bbdefault\u00bb][et_pb_text _builder_version=\u00bb4.9.3&#8243; _module_preset=\u00bbdefault\u00bb custom_padding=\u00bb5px|||||\u00bb hover_enabled=\u00bb0&#8243; sticky_enabled=\u00bb0&#8243;]<\/p>\n<p><strong>8 March 2024 11:00h (CET)<\/strong><\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=\u00bb4.9.3&#8243; _module_preset=\u00bbdefault\u00bb width=\u00bb46.8%\u00bb][et_pb_column type=\u00bb4_4&#8243; _builder_version=\u00bb4.9.3&#8243; _module_preset=\u00bbdefault\u00bb background_image=\u00bbhttps:\/\/www.ub.edu\/artsoundscapes\/wp-content\/uploads\/2021\/05\/helena_daffern-headshot.jpeg\u00bb background_size=\u00bbcontain\u00bb background_position=\u00bbtop_center\u00bb][et_pb_image src=\u00bbhttps:\/\/www.ub.edu\/artsoundscapes\/wp-content\/uploads\/2024\/03\/POSTER_Brian_Katz_seminar_vfinal-scaled.jpg\u00bb title_text=\u00bbMicrosoft PowerPoint &#8211; POSTER_Brian_Katz&#8217;_seminar_version3&#8243; _builder_version=\u00bb4.9.3&#8243; _module_preset=\u00bbdefault\u00bb][\/et_pb_image][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=\u00bb4.9.3&#8243; _module_preset=\u00bbdefault\u00bb custom_padding=\u00bb21px|||||\u00bb][et_pb_column type=\u00bb4_4&#8243; _builder_version=\u00bb4.9.3&#8243; _module_preset=\u00bbdefault\u00bb][et_pb_text _builder_version=\u00bb4.9.3&#8243; _module_preset=\u00bbdefault\u00bb]<\/p>\n<p style=\"text-align: justify;\">Research in historical musical acoustics has traditionally focused on instrument fabrication, while musicological and theatre studies have explored notation, performance styles, and theatrical elements. However, scant attention has been paid to crucial acoustical conditions for human-to-human communication in historical contexts. Recent advances in computational acoustic simulations offer ecologically valid reconstructions of sites like Notre-Dame de Paris and the Palace of the Popes in Avignon. VR tools such as the Anaglyph binaural renderer and RoomZ spatialiser aid in immersive audio rendering and dynamic movements within simulations. These tools facilitate live performances in virtual historic venues, allowing real-time adaptation of audio and performer movements. Research into the impact of acoustic variations on performance and listener interpretation contributes to understanding historical contexts comprehensively. Moreover, these VR models can be used for public communication and artistic endeavours through mediums like VR performances, cinematic reconstructions, podcasts, and musicographic installations.<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=\u00bb4.9.3&#8243; _module_preset=\u00bbdefault\u00bb custom_padding=\u00bb21px|||||\u00bb][et_pb_column type=\u00bb4_4&#8243; _builder_version=\u00bb4.9.3&#8243; _module_preset=\u00bbdefault\u00bb][et_pb_image src=\u00bbhttps:\/\/www.ub.edu\/artsoundscapes\/wp-content\/uploads\/2024\/03\/Katz-AuthorPicture.jpg\u00bb title_text=\u00bbKatz-AuthorPicture\u00bb align=\u00bbcenter\u00bb _builder_version=\u00bb4.9.3&#8243; _module_preset=\u00bbdefault\u00bb][\/et_pb_image][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=\u00bb4.9.3&#8243; _module_preset=\u00bbdefault\u00bb custom_padding=\u00bb21px|||||\u00bb][et_pb_column type=\u00bb4_4&#8243; _builder_version=\u00bb4.9.3&#8243; _module_preset=\u00bbdefault\u00bb][et_pb_text _builder_version=\u00bb4.9.3&#8243; _module_preset=\u00bbdefault\u00bb]<\/p>\n<p style=\"text-align: justify;\">Brian F.G. Katz heads the \u201cSound Spaces\u201d research team, investigating spatial 3-D audio rendering and perception, room acoustics, HCI, virtual reality, and applications to acoustic cultural heritage. With a background in physics and philosophy, he obtained his Ph.D. in acoustics from Penn State in 1998 and his habilitation (HDR) in engineering sciences from the Universit\u00e9 Pierre &amp; Marie Curie in 2011. Before joining CNRS, he worked in acoustic consulting at Artec Consultants Inc., ARUP &amp; Partners, and Kahle Acoustics. He also worked at the Laboratoire d\u2019Acoustique Musical (UPMC), IRCAM, and LIMSI-CNRS. Brian is a fellow of the Acoustical Society of America (ASA) since 2018.<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=\u00bb4.9.3&#8243; _module_preset=\u00bbdefault\u00bb][et_pb_column _builder_version=\u00bb4.9.3&#8243; _module_preset=\u00bbdefault\u00bb type=\u00bb4_4&#8243;][et_pb_video src=\u00bbhttps:\/\/youtu.be\/ToKPhb8Z2OQ\u00bb _builder_version=\u00bb4.9.3&#8243; _module_preset=\u00bbdefault\u00bb hover_enabled=\u00bb0&#8243; sticky_enabled=\u00bb0&#8243;][\/et_pb_video][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>8 March 2024 <br \/><a href=https:\/\/youtu.be\/ToKPhb8Z2OQ\" target=\"_blank\" rel=\"noopener\" style=\"color: #10509E!important\">Watch the recording here<\/a><\/p>\n","protected":false},"author":12,"featured_media":9893,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","spay_email":"","_links_to":"","_links_to_target":""},"categories":[9,12],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v16.0.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Brian Katz - Experimental virtual archaeological acoustics: bringing together physical, computer and social science researchers - Artsoundscapes %<\/title>\n<meta name=\"description\" content=\"ARTSOUNDSCAPES is an ERC Advanced grant project led by Prof. Margarita D\u00edaz-Andreu. 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