Published: June 29th 2021 – Last revision: July 26th 2021
The broad objective in this project is to transform cultural heritage assets into active historical knowledge that may be of real use to citizens by means of advanced computer technology. We focus on foster innovation in the analysis and understanding of architectural prehistoric remains from Neolithic. This historical period has been conceptualized as the most transcendental social, cultural and economic transition in the history of Humanity, when populations that had been hunter-and gatherers began to adopt a farming economy. The project will provide new recreations of the past using Serious Games and Artificial Intelligence to improve assets conservation while bringing new engaging ways of education in the past.
The project aims to develop virtual e-learning systems based both on simulation of social dynamics in the past (artificial societies based on agents distributed simulation) and “serious games”, that is, computer systems with the aesthetics of a videogame, but based on rigorous historical research and introducing academic knowledge relevant to education of children.
More information is available at Draga Project Webpage.
Media
Contributors
Universitat de Barcelona
IIIA – CSIC
Universitat Autònoma de Barcelona
Raquel
Piqué
Núria
Morera
Ivan
Campana
University of Western Sidney
ENTI
Related Publications
The full list of publications and contributions is avaliable at the Draga Project Webpage.
Lessons learned from supplementing archaeological museum exhibitions with virtual reality
Puig, A.; Rodríguez, I.; Arcos, J.L., Rodríguez-Aguilar, J.; Cebrián, S.; Bogdanovych, A.; Morera, N.; Palomo, A.; Piqué, R. (2019). Virtual Reality, pp. 1 – 16 . Repositori Institucional . ISSN: 1359-4338
On the Relationship between Subjective and Objective measures of VR experiences: a Case Study of a Serious Game for Museums
I. Rodríguez, A. Puig, J.A. Rodríguez-Aguilar, JL. Arcos, S. Cebrián, A. Bogdanovych, N. Morera, R. Piqué, A. Palomo (2019), (Ponència) . International Symposium on Gamification and Games for Learning (GamiLearn 2019), co-located event of CHIPLAY, Barcelona . CEUR-WS.org/Vol-2497 – ISSN 1613-0073 . Barcelona . ESPANYA
Beyond the Virtual Reconstruction of An Archeaological Settlement
S. Cebrián; N. Morera; Juan A. Barceló; I. Bogdanovic; O. López-Bultó; I. Campana; A. Palomo; R. Piqué; J. Revelles; X. Terradas; J. L. Arcos; J. A. Rodríguez-Aguilar; A. Bogdanovych; S. Simoff5; T. Trescak; I. Rodríguez; A. Puig (2018) (Presentació comunicació), Computer Applications and Quantitative Methods in Archaeology (CAA) . Tübingen . ALEMANYA
Founding





