New project to design nanoMOOCs with a new gamified audiovisual format

The RIS3CAT Media community promotes the project nanoMOOCs, which progresses with a new learning audiovisual format that will allow, among other things, capturing and analyzing the participants’ emotions and the use of gamification tools to improve the experience of the users.
The RIS3CAT Media community promotes the project nanoMOOCs, which progresses with a new learning audiovisual format that will allow, among other things, capturing and analyzing the participants’ emotions and the use of gamification tools to improve the experience of the users.
Institutional
(28/02/2020)

Online learning changed with the emergence of MOOCs (massive open online courses) which created the nano MOOCs (NOOCs), which are known for their focus on specific content based on competences and are named with nano for their brief format. In this context, the RIS3CAT Mèdia community promotes the project nanoMOOCs, which progresses with a new learning audiovisual format that will allow, among other things, capturing and analyzing the participantsʼ emotions and the use of gamification tools to improve the experience of the users.

The RIS3CAT Media community promotes the project nanoMOOCs, which progresses with a new learning audiovisual format that will allow, among other things, capturing and analyzing the participants’ emotions and the use of gamification tools to improve the experience of the users.
The RIS3CAT Media community promotes the project nanoMOOCs, which progresses with a new learning audiovisual format that will allow, among other things, capturing and analyzing the participants’ emotions and the use of gamification tools to improve the experience of the users.
Institutional
28/02/2020

Online learning changed with the emergence of MOOCs (massive open online courses) which created the nano MOOCs (NOOCs), which are known for their focus on specific content based on competences and are named with nano for their brief format. In this context, the RIS3CAT Mèdia community promotes the project nanoMOOCs, which progresses with a new learning audiovisual format that will allow, among other things, capturing and analyzing the participantsʼ emotions and the use of gamification tools to improve the experience of the users.

Researchers from the Visualization, Virtual Worlds and Artificial Intelligence research group (WAI) from the Faculty of Mathematics and Computer Science take part in this project, which will include advanced technological modules such as emotion detector, with computer vision techniques. It also plans to work on the blockchain certification, the application of artificial intelligence or advanced gaming, apart from high quality content. The UB researchers will carry out the part of the design of the nanoMOOCs gamification, adapting it to the environment and progress of the users.

“The use of gamification elements is one of the incentives that leads to an improvement of results of the participantsʼ learning constantly. This element is essential to keep the interest in a second course depending on the actions and progress of the users as well as to link training programs that can include a family of nanoMOOCs”, says the UB researcher Ana Puig. As part of the project, cofounded by ACCIÓ, there will be four pilot experiences in training fields ranging from experiential tourism, nutrition and health, the small and medium-sized business and STEM education or transmedia production and consumption. Once the nanoMOOCs project ends, these courses will be published in the platform EDX.

The University of Barcelona is one of the participating institutions in this project, which is led by the Pompeu Fabra University. Among the other participants are the Open University of Catalonia (UOC) and the Spanish National Research Council (CSIC), representatives from the companies Lavínia Next, Edebé and Grupo Ormo. The nanoMOOCs project is part of the RIS3CAT Media Community, which includes thirty-five companies, administrative bodies, technological centers and universities around the culture and creative industry. It will launch eight projects that, until 2023, will work in different fields such as Artificial Intelligence, data analysis, hyperpersonalization, cybersecurity and development of new formats, among others. The implementation of the eight projects will receive a grant accounting for 6 million euros from the Government of Catalonia, granted through ACCIÓ.

Researchers from the UB research group WAI who take part in this project are also members from the UB Institute of Complex Systems (UBICS) and the Institute of Mathematics of the UB (IMUB), and are also members of the Language and Computation Center (CLiC), a consolidated research group of the Faculty of Philology and Communication.